>placement3D
  >meshObjects
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    >meshObject .name tree .rotation 0 .scale 1.1 .type tree .x -29000 .y 60000 .z -200 <
    >meshObject .isTerrain true .name terrain .rotation 0 .scale 1 .type terrain .x -9400 .y 42840 .z 0 <
  <
  >solidObjects
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    >solidObject .isTerrain true .name bigRock2 .rotation 2.7 .scale 1 .type floatingRock2 .x -1000 .y -26240 .z 1120 <
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    >solidObject .name wall0 .rotation 0 .scale 1 .type crenellatedWall .x 2000 .y 20000 .z -700 <
    >solidObject .name wall2 .rotation 0 .scale 1 .type walkableWallWithArch .x 10000 .y 20000 .z -700 <
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  <
<
